Ahunjara

Old cousins of the proud Kotenoei people, the Ahunjara dwell in the arctic continent known as Blackmoon. A nomadic people who follow the migratory patterns of arctic creatures, the Ahunjara have gradually become acclimated to the sub-zero temperatures and the harsh, scarce climate of the frozen north.

The Ahunjara, like the Kotenoei, carry a long oral tradition and prize the art of storytelling as a vital cultural hallmark. They, too, knew of the dark secret of the true gods, having carried with them countless stories of trickster gods gaining footholds into unsuspecting worlds through false names, only to devour those wolrds. As a result of this mature history of lore, the Ahunjara knew the secret to undoing Ceremanthus, the Blasting Void, rendering him vulnerable to the Ebonglaive, making him the first of the monstrous gods to be imprisoned.

Centuries later, it was another Ahunjara who betrayed Ebonglaive, destroying its Majestry and sending it crashing into the mountains below, freeing the void god anew.

The Ahunjara are a broad, powerfully built people. They've grown very well adapted to the northern ices, becoming thicker with fatty tissues, insulating enough to allow them to swim in the waters of the northern seas without any discomfort. Their forms are thick with white hair, their skin is often cobalt blue or slate blue, and they have two large tusks which protrude from their jaw adjacent to their mouth.

Arctic Orc Ancestral Traits

Arctic orcs are a semi-aquatic people, adapted to a carnivorous life of predation in the harsh climates of the arctic world. You have the following traits.

Age. Arctic orcs reach adulthood at 14 years, and live to be up to 80 years old.

Size. Arctic orcs stand 8 feet tall on average and are corded with powerful muscles, and even heavier still with a thick layer of insulating blubber. You weigh between 500 to 800 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Arctic Adapted. You've become very well suited to the frozen world. You are resistant to cold damage, and automatically succeed on checks required to endure frigid water. Snow and slippery ice are normal terrain for you. Finally, due to a thick layer of insulating fat, you are resistant to bludgeoning damage and have advantage on checks to resist poisoning.

Near Amphibious. Arctic orcs hunt on the snowy lands and in the frozen seas, and can go an incredibly long time between breaths, allowing them to hunt game far under the seas of their frigid home. You are able to hold your breath for a number of hours equal to your Constitution modifier + your Proficiency bonus. Once this time has passed, you are subject to drowning and asphyxiation rules as normal.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Art of a paint spill by Pavel @ Unsplash